Their neutral attack is fast, hits twice, and launches at a low angle, making this attack fairly good at guaranteeing follow-ups at lower percentages, giving the duo a reliable stun-lock, and allowing the Ice Climbers a quick option to keep opponents away from them. Most of the Ice Climbers' grounded moveset is fairly quick, and disjointed, allowing for versatile use. While one Ice Climber deals respectable damage on their own, the two's power combined can make them formidable. When separated, the partner's AI takes control over their movement, and guides them back to the leader, ignoring most opponents in their path. As such, the player is essentially controlling two characters at the same time with slight tweaks the partner has slightly higher mobility attributes, they will deal less damage, receive more damage, and are knocked back farther than the leader. The partner (Nana by default) is controlled by a CPU and mimics what the leader (Popo by default) does with a seven frame delay. Unique to a majority of the roster, they are the archetypical tag team fighters, though each Climber is a unique character in their own right. The Ice Climbers are a pair of middleweights, (weighing the same as Lucario, Wolf, Villager, Mythra, and Steve), with a moderately short height, above average jumps, average air speed and air acceleration, with low gravity and slow falling speed. The Ice Climbers must then be defeated on Summit (the Ω form is used in World of Light). Have the Ice Climbers join the player's party in World of Light.Clear Classic Mode with Link or any character in his unlock tree, being the 2nd character unlocked after King K.matches, with the Ice Climbers being the 10th characters to be unlocked. ![]() 6.2 Most historically significant players.
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